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Allegorithmic Substance Designer 2018.2.2.1641
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PostWysłany: Czw Paź 11, 2018 15:10    Temat postu: Allegorithmic Substance Designer 2018.2.2.1641 Odpowiedz z cytatem

[center]Allegorithmic Substance Designer 2018.2.2.1641

Allegorithmic Substance Designer 2018.2.2.1641 | Windows x64 | Languages: English | File Size: 541.56 MB

Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

Node-based texturing. Allowing non-linear workflow and quick iterations.
Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.

The industry standard for PBR texturing
Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.

PBR Viewport
The 3D View allows to visualize on your mesh all your texturing work in real time.

Compatible with any game engine.
Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.

The New Generation of Procedural Art
Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity.

Integrated bakers
Our embedded bakers allow you to bake your maps at light-speed directly within your software.

Production ready.
Substance Designer has been thought to integrate easily in your work environment.

Release Notes:
[UI] Add a message in the taskbar when the "In context editing" is enabled
[Preferences] Rephrase the "In context editing" option label

[Content] Shape Shadow does not work correctly when tiling is off
[Content] Floodfill to Random grayscale / color doesn't work correctly in some cases
[Content] Flood Fill is incorrect in non-square
[Content] Flood fill to Color / Grayscale is broken
[Content] QuadTransform is jaggy in CPU
[Content] Star Shape outputs a "No Tiling" tiling mode
[Content] Shape Splatter Blend Color output absolute 32f bitdepth
[Content] Shape Splatter Blend Color is long to compute if its format is not set to 32F
[Graph] Crash when linking image as Input of a Fx-Map while Iterate properties are displayed
[Graph] Timings seems wrong while editing graph in-context
[Graph] Random crash when saving graph
[Graph] material mode doesn't work with sbsar
[3D View] Material assignment is not restored correctly
[3D View] Some 3Dview state file settings are not loaded correctly
[2D View] Alpha display always displays black
[2D View] Display Image to grayscale button does not work for images with alpha
[UI] dependency manager spawn on start even when not activated on Mac
[UI] Some buttons perform actions even when releasing the mouse outside
[API] Crash when trying to keep an array item outside the scope of the array where he comes from
[MDL Graph] Node preview is upside down
[MDL Graph] Displacement of the preview node is different than in the 3DView
[Console] Performances gets very slow when the console contains many message
[Console] Qt warnings when launching Designer on CentOS
[FX-Map] Crash while deleting links between inputs and FX-map
[Functions] Can't set a string type node as output in Function Resource
[Preferences] There is no focus in the preferences menu, user can accidentally change a value while scrolling
[FX-Map] Input Image Index combobox not updated correctly when adding/removing inputs
[Dependencies] Crash when deleting UDIM resources used in a graph
[API] SDLocationContext.getCurrentGraph() always return null
[Publish] Wrong URL to Substance Player downloading page

System Requirements:

- OS: Windows 7 / 8 / 10 - (64 bit mandatory)
- Memory: 8 GB RAM
- Graphics: VRAM 2GB
- DirectX: Version 11

- OS: Windows 7 / 8 / 10 - (64 bit mandatory)
- Memory: 16 GB RAM
- Graphics: VRAM 4GB
- DirectX: Version 11


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